Hi to all!
You can find online my latest work, made in Egolab, for Activision.
Guitar Hero is the site about all the products of the Guitar hero brand, featuring games in which you play a fake guitar, trying to reproduce the skills of famous and wicked guitar men.
I developed some useful actionscript stuff that took my time but it is well worth it! In the site you can find a great news and events management concept, a extras gallery working with desaturation (made with caurina tweener) and a bunch of playlists, loading external content in xml and even preloading the real mp3.
Some other people worked on this project. So thanks for the collaboration to Alessandro Balasco (cms developing), Marco Fresta (art direction and design), Alessandro Reali (video making and adapting), Alberico Bartoccini (content animation and organization).
Visit the site if you want to experience the hard work we made. I hope you like it.
See you



Hey all
this are the tutorials i wrote up to now. Please click on the link to read them. Some are just in italian. Some others are in english. I hope you can find them useful. And please, let comments to share every doubt or request!
See you!
- Flint Particle System AS3 : How to (in italian)
- Flint Particle System AS3 : Creating a simple Starfield
- AS2 Gamemaker - 01 - Introduction
- AS2 Gamemaker - 02 - Controlling : Mouse Events
- AS2 Gamemaker - 03 - Controlling : Keyboard Events
- AS2 Gamemaker - 04 - Game Cycle : The basics
- AS2 Gamemaker - 05 - Game Cycle : Game programming
Everybody listens to music today. Everybody except those who are working on sites like this :)
I heard a deep voice inside me, suggesting to develop this musical quiz for Nokia.
BTW, you have to answer the questions given in a short time, and you can’t see if your reply is right or not.
All questions are about italian musicians, world wide musicians, curiosities and songs lyrics. At least, you and your points are sent to the highscore table. And listen people! The winner will be cited (what an honour…) on an italian radio.
Eventually, if you are reading this, there’s a great chance you didn’t know what radio is it, so i shut my mouth up.
Different people worked on this project.
Thanks to:
Lorenzo Marri, who took the burden of programming it, in Guinness World Record times!
Federico Panella, who animated the dancing robot, rendered from the mobile model publicised.
Alessandro Reali, caring as usual of the video making part.
Challenge the monster
Will you succeed in completing a whole tour of the city without loosing all of your driving license points?
At the very beginning of the game, you are gently requested to insert your data either to register or to log in. When you eventually log in, you can choose one of the three car models to travel around the city. The types are three but their difference is just in the appearence, not in the functionality. Once chosen, you can begin.
Starting with 20 points, as every flawless driver should, you have to repeatly throw the dice to get your car to the end of the track, which is something like 60 squares ahead from start. After each throw, you have to answer a question on the street code, and its hard laws. If you answer correctly you can go on and throw again. But if you answer the wrong type of wrong answer, then THE HEAVEN WILL PUNISH YOU IN THE NAME OF THE SACRED STREET ORDER! :) Eventually you’ll lose some points, 2, 5 or 10 depending on the question and the infraction it reguards.
You can end the game in the following ways. You can loose all of your points, and being terminated, or you can get to the final square (aka “The Arrive”), or again you can end your game whenever you fucking want :) But only if you manage to get to the end, you will eventually see your name in the highscore table!
For this project, i would like to thank Valentina Marchionni who spent her days fighting with the “Pixel art” vectorial graphics for the game, and excusing myself continuously asking her for some news ;)
Fasten your seatbelts!
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