I have seen that many of you get stuck while changing the as3 scrollbar class to handle the movement of horizontal content, so I decided to post an article to explain how to change the scrollbar code to do it.

It is very easy indeed. You simply have to change all y occurrencies to x, and all height to width.

This is the code.

package
{

	import flash.display.MovieClip;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.filters.BlurFilter;
	import flash.geom.Rectangle;
	import flash.display.Shape; 

	public class HScrollbar extends MovieClip
	{

		private var _dragged:MovieClip;
		private var _mask:MovieClip;
		private var _ruler:MovieClip;
		private var _background:MovieClip;
		private var _hitarea:MovieClip;
		private var _blurred:Boolean;
		private var _XFactor:Number; 

		private var _initX:Number; 

		private var minX:Number;
		private var maxX:Number;
		private var percentuale:uint;
		private var contentstartx:Number;
		private var bf:BlurFilter;

		private var initialized:Boolean = false; 

		public function HScrollbar(dragged:MovieClip, maskclip:MovieClip, ruler:MovieClip, background:MovieClip, hitarea:MovieClip, blurred:Boolean = false, xfactor:Number = 4 )
		{
			super();
			_dragged = dragged;
			_mask = maskclip;
			_ruler = ruler;
			_background = background;
			_hitarea = hitarea as MovieClip;
			_blurred = blurred;
			_XFactor = xfactor;
		}

		public function set dragged (v:MovieClip) {
			_dragged = v;
		}

		public function set maskclip (v:MovieClip) {
			_mask = v;
		}

		public function set ruler (v:MovieClip) {
			_ruler = v;
		}

		public function set background (v:MovieClip) {
			_background = v;
		}

		public function set hitarea (v:MovieClip) {
			_hitarea = v;
		}		

		private function checkPieces():Boolean {
			var ok:Boolean = true;
			if (_dragged == null) {
				trace("SCROLLBAR: DRAGGED not set");
				ok = false;
			}
			if (_mask == null) {
				trace("SCROLLBAR: MASK not set");
				ok = false;
			}
			if (_ruler == null) {
				trace("SCROLLBAR: RULER not set");
				ok = false;
			}
			if (_background == null) {
				trace("SCROLLBAR: BACKGROUND not set");
				ok = false;
			}
			if (_hitarea == null) {
				trace("SCROLLBAR: HITAREA not set");
				ok = false;
			}
			return ok;
		}

		public function init(e:Event = null):void {
			if (checkPieces() == false) {
				trace("SCROLLBAR: CANNOT INITIALIZE");
			} else { 

				if (initialized == true) {
					reset();
				}
				bf = new BlurFilter(0, 0, 1);
				this._dragged.filters = new Array(bf);
				this._dragged.mask = this._mask;
				this._dragged.cacheAsBitmap = true; 

				this.minX = _background.x; 

				this._ruler.buttonMode = true; 

				this.contentstartx = _dragged.x; 

				_ruler.addEventListener(MouseEvent.MOUSE_DOWN, clickHandle);
				stage.addEventListener(MouseEvent.MOUSE_UP, releaseHandle);
				stage.addEventListener(MouseEvent.MOUSE_WHEEL, wheelHandle, true);
				this.addEventListener(Event.ENTER_FRAME, enterFrameHandle); 

				initialized = true;
			}
		}

		private function clickHandle(e:MouseEvent)
		{
			var rect:Rectangle = new Rectangle(minX, 0, maxX, 0);  //_background.y - (_ruler.height / 2), minX, 0, maxX);
			_ruler.startDrag(false, rect);
		}

		private function releaseHandle(e:MouseEvent)
		{
			_ruler.stopDrag();
		}

		private function wheelHandle(e:MouseEvent)
		{
			if (this._hitarea.hitTestPoint(stage.mouseX, stage.mouseY, false))
			{
				scrollData(e.delta);
			}
		}

		private function enterFrameHandle(e:Event)
		{
			positionContent();
		}

		private function scrollData(q:int)
		{
			var d:Number;
			var rulerX:Number; 

			var quantity:Number = this._ruler.height / 5; 

			d = -q * Math.abs(quantity); 

			if (d > 0) {
				rulerX = Math.min(maxX, _ruler.x + d);
			}
			if (d < 0) {
				rulerX = Math.max(minX, _ruler.x + d);
			}

			_ruler.x = rulerX; 

			positionContent();
		}

		public function positionContent():void {
			var upX:Number;
			var downX:Number;
			var curX:Number;

			/* thanks to Kalicious (http://www.kalicious.com/) */
			this._ruler.width = (this._mask.width / this._dragged.width) * this._background.width;
			this.maxX = this._background.width - this._ruler.width;
			/*	*/ 		

			var limit:Number = this._background.width - this._ruler.width; 

 			if (this._ruler.x > limit) {
				this._ruler.x = limit;
			} 

			checkContentLength();	

			percentuale = (100 / maxX) * _ruler.x;

			upX = 0;
			downX = _dragged.width * 1.01 - (_mask.width / 2);

			var fx:Number = contentstartx - (((downX - (_mask.width/2)) / 100) * percentuale); 

			var currx:Number = _dragged.x;
			var finalx:Number = fx; 

			if (currx != finalx) {
				var diff:Number = finalx-currx;
				currx += diff / _XFactor; 

				var bfactor:Number = Math.abs(diff)/8;
				bf.blurX = bfactor/2;
				if (_blurred == true) {
					_dragged.filters = new Array(bf);
				}
			}

			_dragged.x = currx;
		}

		public function checkContentLength():void
		{
			if (_dragged.width < _mask.width) {
				_ruler.visible = false;
				reset();
			} else {
				_ruler.visible = true;
			}
		}

		public function reset():void {
			_dragged.x = contentstartx;
			_ruler.x = 0;
		}

	}
}

This is an example of what can be accomplished.

Soon i will release a scrollbar content that handles horizontal and vertical scroll. It will have some new features that you will like at most.

Until then, see you soon! :)

About me

Hello, my name is Valentino Tombesi, I’m a 30 years old Italian web-developer.

My experience in the web development starts in 1999 working as a freelancer, focusing on html-javascript and a little ASP.

In 2001 I start developing with Flash, and I am astonished of the possibilities it carries. After a year, I start developing whole and complex sites. In around two years, I start developing games in Flash, and i still do.

I mainly focus on games and sites, with an eye to new technologies.

In 2002, I take part in PhormaStudio, a new agency focusing primarily on design. I am the lead (and one) web developer for almost 5 years. I am the main programmer behind the site and the games hosted on the multi-awarded flash game site, Naive.it.

I programmed every kind of game, starting from adventure-like to platform, puzzles, action, and so on.

Now I am working in Egolab, a design agency in Rome. I have been working here for more than a year.

My skills are mainly focused on Flash developing.